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Jorge Fuentes's avatar

Maybe you should collect frameworks, like the designer of jetpack joyride talking about his game being bad because the intensity was boring because it was constant. The intensity was always high because you were always on your last life. By adding vechiles, you could take an extra hit and made the game more fun.

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Jorge Fuentes's avatar

The whole concept of stages is very interesting. It reminds me of different startup stages/categories of preproduct, seed, Series A, etc. Where even having a stage or category for something implies there is something useful in the difference. There are stages of relationships, stages of a company, stages of grief, life stages. But what aren't there stages for and why? Anime fandom, nba games, jogging, pumpkins. Just the question, what are the stages of pumpkins is an interesting frame. It implies some important change across time that you can then categorize. Hmm.

It reminds me of Maslow's hierarchy. The concept of putting needs in a hierarchy implies you need one set of needs before achieving others. It implies prerequisites across domains instead of within a domain.

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